The player has to chain them as fast as possible to get the best score at the end of the time limit. DiRT 3 tries to reproduce this experience with a point and combo system in a closed field including many different obstacles. If you have never heard about this strange discipline and its barbaric name, Gymkhana is a sort of obstacle race, made popular by Ken ‘I wish I could finish a WRC event without breaking my car’ Block via some highly popular youtube videos. Gymkhana events are the most publicized new feature of DiRT 3. Last but not least, the special events, like drifting, and most importantly Gymkhana. More in the Rally spirit, Head to Head events are races between two cars on a single track composed of two crossing lanes. Let’s continue with the Rallycross and Landrush events, fun but not so original races for 8 cars or trucks. Quite the adrenalin rush! Good news for Rally racers, these two modes are the ones where most of the in-game time will be spent. The Trailblazer mode is mostly the same thing, but with much more powerful cars and no copilot. Let’s start with the Rally events, with races against the clock with a copilot announcing the next corners and multiple stages (their number increases with the seasons). I’m sure purists would have loved that this game only featured Rally races, but everything else is very accessible. There are many types of events, as expected. Nothing out of the ordinary, but it works very well. Another set of points increases the player notoriety and unlocks new cars and liveries. These points are used to unlock more events in the championship, and also to unlock the third and fourth ones in that season. Each event in a championship is freely available (unless still locked), and the player earns points by finishing on the podium. Each season is composed at first of two championships, with one more to unlock, and a last one to finish the season with something a bit different. One season is available right from the start, with three more to unlock by finishing the previous one. So what about the game itself? There is of course a quick race mode where the player can select any type of gameplay and track and just go race against the online leaderboards, but the meat of the game is the career mode, as expected. And the cherry on top of the cake is that the incredibly annoying comments of the other racers during races are now gone too. Codemasters thankfully forgot all about that ambition and delivered a game where most of the time is spent in beautiful races against the clock, and where menus are now actual menus (but classy ones, as is now the norm with Codemasters) instead of a trailer parked in the middle of a noisy crowd. Dirt 2 had tried real hard to please American gamers, usually not so interested in Rally racing, by releasing a great game presented in a X-Games-ish wrapper - a rather nauseating one for us Europeans. Let’s start with the obvious: DiRT 3 is Dirt 2’s sequel.
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